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NOW WE ARE NOT SO SURE
We are embodied within technology, it requires our processes.
Now We Are Not So Sure uses Microsoft Kinect software along with a choreographed score to explore how our physical bodies can extend our digitalised body. Movements tracked by the Kinect will cause the software to glitch, creating visually extended motion capture figures. The piece is intended to be interrupted, creating interactivity to show our embodiment within technology. Through extending bodies I explore the power of technology from current and future prosthetics, to becoming post-human.
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